sharess
Great Ape
Queen of the Familars and Protector of the Realms
Posts: 43
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Post by sharess on Jan 23, 2004 17:23:14 GMT -5
this is where I will post the rules and changes to classes. I play a mix of 3.0 and 3.5 so its a little diffrent hope you guys don't mind.
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sharess
Great Ape
Queen of the Familars and Protector of the Realms
Posts: 43
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Post by sharess on Jan 23, 2004 19:30:45 GMT -5
ok lets start with the classes. Changes in Barbarian
every thing is the same except for the specails stuff you get as you level so here they are:
1) Fast movement, Illiterracy, Rage 1/day 2) Uncanny Doge 3) Trap Sense +1 4) Rage 2/day 5) Improved Uncanny Doge 6) Trap Sense +2 7) Damage Reduction 1/- 8) Rage 3/day 9) Trap Sense +3 10) Damage Redution 2/- 11) Greater Rage 12) Rage 4/day, Trap Sense +4 13) Danage Redution 3/- 14) Indomitable Will 15) Trap Sense +5 16) Damage Redution 4/-, Rage 5/day 17) Tirelss Rage 18) Trap Sense +6 19) Damage Reduction 5/- 20) Mighty Rage, Rage 6/day
Trap Sense- how is works is you get a bouse to your AC and SAVES neede to avoid the trap. Also how I work it is you get a D20 roll +your bounce to see if a trap is around EX: Jerry the barbarian is walkinf in the woods the GM asks jerry to roll a D20 ( to see if jerry gets a sense that somthing is not rightover yonder hill) Jerry rolls his D20 and adds his trap sense bouse to the roll. Jerry get a 14 +his +2 for a total of 16 (dc14) Jerrygets afeeling that there might be a trap thre and then can avoid said trap if he wishes or he may try to disalbe it
Improved Uncanny Dodge- you can no longer be flanked. You can react to oppents on both sides EX: Jerry has two goblins trying to flank him well geuss what they don't get the +2 and Jerry keeps his dex bouse to AC and if he has two attacks he can hit one and the other with out an attack of opptiny.
Indomitalbe Will - While raging your get a +4 on Enchantmant spell and will saves and this stacks with othere mrola bouses
Tireless Rage - No longer winded after rageing Might Rage- +8 to STR and CON while raging mortal bouse +4 to WILL but AC still a -2 ---------------------------------------------------------------------
Bard Changes Skill point (6+intell)x4 at 1st lvl every lvl after that 6+intell Amoro Proficieny - light amoro and sheild but not tower sheilds
Special stuff that you get at diffrent lvls is diffrent
1) Bardic Music, Bardic Knowlede, Counter Song, Fascinate, Inspire Coruag +1 3) Inpsire Cometence 6) Suggestion 8) Inspire Courage +2 9) Inpspire Greatness 12) Song of Freedom 14) Insprie Courage +3 15) Inspire Heroic 18) Mass Suggestion 20) Insprie Courage +4
****Songs are the same as in 3.0 with the exspection to Insprie Courage the bouse goes up
Bardic Knowlege= bard lvl+ INTELL bouse+ D20 roll ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cleric Changes Skill pionts (4+intell)x4 4+intell
(My rules)you get the weapon of your chosen deity it is master work but I roll to see if it has anyof the magical ablity before a battle and you get the Holy Symbol ********************************** Fighteres no changes ********************************** Druids no changes *********************************** ok thats all for now but will get more done very soon now need to rest fingers
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