Post by Khyron1144 on Mar 1, 2013 14:43:31 GMT -5
The Rise of the Lord of Shadows
I will give you those things you thought unreal.
The Sun, the Moon, the stars all bear my seal.
-Black Sabbath, “N.I.B.”
Before the fall of the Rebel Angels/Spirits/Gods, the being who came to be known as Abraxas was already powerful and important. He was created by the One to be the Tutelary Spirit of Magic. As such, he was entrusted with great knowledge of spells.
When he heard of Lucifer and Satan's plan to rebel, Abraxas signed on with their cause, seeing it as a chance to increase his personal power. Of all the rebels cast down after the failed rebellion, Abraxas was the least disappointed. Instead, he saw it as his opportunity to explore the newly created multiverse and carve out his own niche. Abraxas was the first sentient being to find the transitive plane known as the Plane of Shadows.
While he rose to greatness among the Daemons of True Evil under his own name, Abraxas, he also created an identity for himself on the Plane of Shadows as the Lord of Shadows. In this guise, he created the Book of Shadows and the Staff of Shadows, which later became Shadowen's Book and the Staff of Shadowen. Using these artifacts and his own power, The Lord of Shadows corrupted Marten the Wise into Marten Shadowen.
Since then, he has tried to spread knowledge of the School of Shadow upon the Prime Material and struck the occasional bargain. He especially likes to offer power to Wizards in exchange for their corruption.
As a Daemon Lord of Primordial Age and the Tutelary Daemon of Magic, Abraxas is a being of immense power. Adding the control of a Transitive Plane to that makes him even more dangerous, when he is acting as Lord of Shadows.
If your Player Characters insist on fighting him, they will almost certainly lose, but if you want a set of stats to prove it:
Abraxas (Tutelary Daemon of Magical Knowledge) [Lord of Shadows]
[Bracketed items refer to his Lord of Shadows persona on the Plane of Shadow]
Frequency: Unique (Very Rare)
No. Appearing: 1
Armor Class: -5, [-7]
Move: 12” [FL 18” (MC A)]
Hit Dice: 160 Hit Points [180 Hit Points]
%In Lair: 25% [35%]
Treasure Type N (*11), R, S, T, U
THAC0: 1
No. of Attacks: 1
Damage/Attack: 2d6 +5
Special Attacks: Spell-like abilities and psionics
Special Defenses: Daemon Immunities, +2 [+3] or better weapon to hit
Magic Resistance: 110% to 1st level spells [120% to 1st level spells]
Intelligence: God-like
Alignment: Neutral Evil
Size: M (6' Tall} [L (8' Tall)]
Psionic Ability: 310
Attack/Defense Modes: All/All
Level/ X.P. Value: X/Quite a lot
Abraxas has great illusory and shape-changing power, so it is uncertain what his true form is. One of his favorites is a man-like torso with a rooster's head and a snake tail instead of feet. He also will sometimes appear as a handsome man with wings, either bat-like or feathered. As the Lord of Shadows, he is a looming humanoid figure composed of shadow.
If he deigns to enter physical combat, Abraxas wields a very stout quarterstaff that can at his option function as a Staff of Withering in addition to regular hit point damage.
As with all Daemons, Abraxas takes only half damage from acid, cold, and fire, as well as total immunity to poison, paralysis, Charm, Suggestion, and normal weapons.
He has the following spell-like abilities usable at will: Detect Invisible, Read Magic, Comprehend Languages, Invisibility, telepathy with any being of low Intelligence or higher, Chill Touch, Ray of Enfeeblement, Change Self, Alter self, Polymorph Self, Shape Change, Spectral Force, Shadow Magic, Shadow Monsters, Continual Darkness, Evard's Black Tentacles, Wraithforrm, and Teleport Without Error
Once per day Abraxas may pronounce an Unholy Word;employ a Symbol of Hopelessness; Word of Recall back to either Gehenna or the Plane of Shadows; Gate in 1d8 Ebon Tigers, 1 Arcanadaemon, 2 Ultrodaemons, 3 Kelubar, or 2d6 undead Shadows; and fulfill another's Wish.
I will give you those things you thought unreal.
The Sun, the Moon, the stars all bear my seal.
-Black Sabbath, “N.I.B.”
Before the fall of the Rebel Angels/Spirits/Gods, the being who came to be known as Abraxas was already powerful and important. He was created by the One to be the Tutelary Spirit of Magic. As such, he was entrusted with great knowledge of spells.
When he heard of Lucifer and Satan's plan to rebel, Abraxas signed on with their cause, seeing it as a chance to increase his personal power. Of all the rebels cast down after the failed rebellion, Abraxas was the least disappointed. Instead, he saw it as his opportunity to explore the newly created multiverse and carve out his own niche. Abraxas was the first sentient being to find the transitive plane known as the Plane of Shadows.
While he rose to greatness among the Daemons of True Evil under his own name, Abraxas, he also created an identity for himself on the Plane of Shadows as the Lord of Shadows. In this guise, he created the Book of Shadows and the Staff of Shadows, which later became Shadowen's Book and the Staff of Shadowen. Using these artifacts and his own power, The Lord of Shadows corrupted Marten the Wise into Marten Shadowen.
Since then, he has tried to spread knowledge of the School of Shadow upon the Prime Material and struck the occasional bargain. He especially likes to offer power to Wizards in exchange for their corruption.
As a Daemon Lord of Primordial Age and the Tutelary Daemon of Magic, Abraxas is a being of immense power. Adding the control of a Transitive Plane to that makes him even more dangerous, when he is acting as Lord of Shadows.
If your Player Characters insist on fighting him, they will almost certainly lose, but if you want a set of stats to prove it:
Abraxas (Tutelary Daemon of Magical Knowledge) [Lord of Shadows]
[Bracketed items refer to his Lord of Shadows persona on the Plane of Shadow]
Frequency: Unique (Very Rare)
No. Appearing: 1
Armor Class: -5, [-7]
Move: 12” [FL 18” (MC A)]
Hit Dice: 160 Hit Points [180 Hit Points]
%In Lair: 25% [35%]
Treasure Type N (*11), R, S, T, U
THAC0: 1
No. of Attacks: 1
Damage/Attack: 2d6 +5
Special Attacks: Spell-like abilities and psionics
Special Defenses: Daemon Immunities, +2 [+3] or better weapon to hit
Magic Resistance: 110% to 1st level spells [120% to 1st level spells]
Intelligence: God-like
Alignment: Neutral Evil
Size: M (6' Tall} [L (8' Tall)]
Psionic Ability: 310
Attack/Defense Modes: All/All
Level/ X.P. Value: X/Quite a lot
Abraxas has great illusory and shape-changing power, so it is uncertain what his true form is. One of his favorites is a man-like torso with a rooster's head and a snake tail instead of feet. He also will sometimes appear as a handsome man with wings, either bat-like or feathered. As the Lord of Shadows, he is a looming humanoid figure composed of shadow.
If he deigns to enter physical combat, Abraxas wields a very stout quarterstaff that can at his option function as a Staff of Withering in addition to regular hit point damage.
As with all Daemons, Abraxas takes only half damage from acid, cold, and fire, as well as total immunity to poison, paralysis, Charm, Suggestion, and normal weapons.
He has the following spell-like abilities usable at will: Detect Invisible, Read Magic, Comprehend Languages, Invisibility, telepathy with any being of low Intelligence or higher, Chill Touch, Ray of Enfeeblement, Change Self, Alter self, Polymorph Self, Shape Change, Spectral Force, Shadow Magic, Shadow Monsters, Continual Darkness, Evard's Black Tentacles, Wraithforrm, and Teleport Without Error
Once per day Abraxas may pronounce an Unholy Word;employ a Symbol of Hopelessness; Word of Recall back to either Gehenna or the Plane of Shadows; Gate in 1d8 Ebon Tigers, 1 Arcanadaemon, 2 Ultrodaemons, 3 Kelubar, or 2d6 undead Shadows; and fulfill another's Wish.