Post by Khyron1144 on Jul 15, 2015 9:30:25 GMT -5
Glonk the Uranium Man
5e version 200 point base plus 150 points Disadvantages
Characteristics
Figured Characteristics
Disadvantages:
Distinctive Features: He's a thirteen foot tall man with skin that looks metallic and slightly lustrous. He's also absolutely hairless and tends to not wear a lot of clothes, making only the barest of nods to human nudity taboos. All in all this is Not Concealable and provokes an Extreme Reaction (generally fear or hatred). 25 points
Berserk: When attacked, hit, or engaged in combat. This is a Common Circumstance for the Uranium Man, goes berserk on 14-, recovers on 8-. 40 points
Berserk: When tricked, manipulated, mind controlled, lied to, or otherwise taken advantage of by smarter more eloquent people. This is a Common Circumstance for the Uranium Man, goes berserk on 14-, recovers on 8-. 40 points
Public Identity, Very Frequent, Major. 20 points
Hunted by the United States Army. More powerful (they've got nukes), Extensive Non-Combat Influence, Uranium Man's Identity is public, Comes up on 8-, Seeking to Capture, Kill, or otherwise Harshly Punish Uranium Man. 25 points
Powers:
15 Points Density Increase: *8 Mass, +15 STR, -3" Knockback, +3PD, +3 ED; Reduced to 0 END (+1/2), Persistent (+1/2), Inherent (+1/4), Always on (-1/2), Visible Special Effects skin looks like it's made out of metal (-1/4) 20 Points
15 Points Growth: *8 Mass, +15 STR, *2 Height, *2 Width, +3 BODY, +3 STUN, -3" Knockback, -2 DCV, +2 to enemy PER rolls against Uranium Man, +1" Reach; Reduced to 0 END (+1/2), Persistent (+1/2), Inherent (+1/4), Always on (-1/2) 23 Points
12 Points Armor: 4 PD, 4ED; Persistent (+1/2), Inherent (+1/4), Always on (-1/2), Visible Special Effects skin looks like it's made out of metal (-1/4) 12 Points
Skills:
English, Completely Fluent With Accent (Glonk is native language) 3 Points
Combat Skill Levels: +7 OCV with basic HtH Strike/Punch 14 Points
Combat Skill Levels: +5 OCV with Grab 10 Points
Not sure where to put these:
OCV: 7
DCV: 5
ECV: 2
HTH Damage: 48D6, costs 24 END
Background: Glonk the Glonk of Glonk is an alien warrior of an alien race. His ship crashed in the deserts of the United States southwest. He was captured by the United States army, where he was analyzed by scientists.
One of the scientists estimated that Glonk's density was approximately equal to that of depleted uranium, which led to the nickname of Uranium Man being applied to Glonk. Eventually Glonk learned some rudimentary English.
Glonk broke out of the holding facility and has since wandered the lonely desolate places of the world, sometimes fighting, and sometimes doing odd jobs.
5e version 200 point base plus 150 points Disadvantages
Characteristics
CHAR BASE COST VAL POINTS ROLL
STR 10 *1 240 200 57-
DEX 10 *3 020 030 13-
CON 10 *2 020 020 13-
BODY 10 *2 018 010 12-
INT 10 *1 006 -04 10-
EGO 10 *2 006 -08 10-
PRE 10 *1 006 -04 10-
COM 10 *1/2 006 -02 10-
Figured Characteristics
CHAR BASE COST VAL POINTS
PD STR/5 *1 49 4R 0
ED CON/5 *1 11 4R 0
SPD 1+(DEX/10) *10 4 10
REC STR/5+CON/5 *02 46 0
END CON*2 *1/2 72 16
STUN BODY+STR/2+CON/2 *1 133 0
Disadvantages:
Distinctive Features: He's a thirteen foot tall man with skin that looks metallic and slightly lustrous. He's also absolutely hairless and tends to not wear a lot of clothes, making only the barest of nods to human nudity taboos. All in all this is Not Concealable and provokes an Extreme Reaction (generally fear or hatred). 25 points
Berserk: When attacked, hit, or engaged in combat. This is a Common Circumstance for the Uranium Man, goes berserk on 14-, recovers on 8-. 40 points
Berserk: When tricked, manipulated, mind controlled, lied to, or otherwise taken advantage of by smarter more eloquent people. This is a Common Circumstance for the Uranium Man, goes berserk on 14-, recovers on 8-. 40 points
Public Identity, Very Frequent, Major. 20 points
Hunted by the United States Army. More powerful (they've got nukes), Extensive Non-Combat Influence, Uranium Man's Identity is public, Comes up on 8-, Seeking to Capture, Kill, or otherwise Harshly Punish Uranium Man. 25 points
Powers:
15 Points Density Increase: *8 Mass, +15 STR, -3" Knockback, +3PD, +3 ED; Reduced to 0 END (+1/2), Persistent (+1/2), Inherent (+1/4), Always on (-1/2), Visible Special Effects skin looks like it's made out of metal (-1/4) 20 Points
15 Points Growth: *8 Mass, +15 STR, *2 Height, *2 Width, +3 BODY, +3 STUN, -3" Knockback, -2 DCV, +2 to enemy PER rolls against Uranium Man, +1" Reach; Reduced to 0 END (+1/2), Persistent (+1/2), Inherent (+1/4), Always on (-1/2) 23 Points
12 Points Armor: 4 PD, 4ED; Persistent (+1/2), Inherent (+1/4), Always on (-1/2), Visible Special Effects skin looks like it's made out of metal (-1/4) 12 Points
Skills:
English, Completely Fluent With Accent (Glonk is native language) 3 Points
Combat Skill Levels: +7 OCV with basic HtH Strike/Punch 14 Points
Combat Skill Levels: +5 OCV with Grab 10 Points
Not sure where to put these:
OCV: 7
DCV: 5
ECV: 2
HTH Damage: 48D6, costs 24 END
Background: Glonk the Glonk of Glonk is an alien warrior of an alien race. His ship crashed in the deserts of the United States southwest. He was captured by the United States army, where he was analyzed by scientists.
One of the scientists estimated that Glonk's density was approximately equal to that of depleted uranium, which led to the nickname of Uranium Man being applied to Glonk. Eventually Glonk learned some rudimentary English.
Glonk broke out of the holding facility and has since wandered the lonely desolate places of the world, sometimes fighting, and sometimes doing odd jobs.